In order to facilitate the switching of the sword on Dawns back to hand the following BluePrints were created
beginPlay: On start, the sword is attached to the hand_bone and back_bone on Dawn
swordToggle: A toggle function is created to switch the visibility of the sword depending player input
chargeMove_BatterUp: A special move that invokes swordToggle. The highlighted calls "move" the sword from the back to her
hand to complete the special move, and then returns upon completion.
In Action
The game(WIP) above was created with Unreal Engine and one Developer/Designer for all the 3D Models,
animations, particle effects. The entire game is based on Unreal Engine BluePrints with minor C++ edits.
Fluff Game Sample: Blueprints only project
Professional Unity Develepment: Verizon - Responsible for End to End creation (code, models, UI/UX ect)
Verizon: Branding and Optimization for Real Time Loading in Unity
Fluff: Player Character
Low Poly Room
Blender Donut
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